04
The Asset
The pipeline from model to shipped.
Between a model and a shipped mesh there are a dozen steps, each with its own budget and its own way of hiding a mistake until much later.

Between a model and a shipped mesh there are a dozen steps, each with its own budget and its own way of hiding a mistake until much later..
Photo: ThisIsEngineering / Pexels
In this section
Every entry is a budget and what gets cut from it- 01The pipelineFrom model to engine there are a dozen steps, and each one is somewhere a mistake can enter and not be seen until much later.
- 02Budgets per assetTriangle counts, texture memory and material slots, agreed up front and defended.
- 03Naming and versioningBoring, and the difference between a working build and a lost week.
- 04Optimisation passesScheduled, not hoped for.
Every entry is a budget and what gets cut from it. Worked examples, never rules.