ImaginaryFS

How a video game actually gets built, and why it takes longer than anyone said.

The register
Sections 01—09
29

The register

Every entry on the site, filed by section. Nine sections, twenty-nine entries, each one a budget and what gets cut from it.

The homepage carries an edit of this list. This page carries all of it, which is what a register is for.

01 — The Frame

Sixteen milliseconds, and what fits.

02 — The Engine

Tools, builds and iteration time.

03 — Grey Box

Blockout before anything is pretty.

04 — The Asset

The pipeline from model to shipped.

05 — The Milestone

What a build is for.

06 — The Cut

Scope, and who decides.

07 — Last Ten Per Cent

Half the schedule.

08 — The Port

Spec floors and second platforms.

09 — The Credits

Who is in them, and who is not.