ImaginaryFS

How a video game actually gets built, and why it takes longer than anyone said.

The register
Sections 01—09
02

The Engine

Tools, builds and iteration time.

Most of an engine is tooling nobody outside the studio ever sees. How long it takes to see a change decides how many times anything gets tried, which decides how good the game ends up.

Person seen from behind working at a desk with a monitor and two laptops
Section opener

Most of an engine is tooling nobody outside the studio ever sees.

Photo: olia danilevich / Pexels

In this section

Every entry is a budget and what gets cut from it

Every entry is a budget and what gets cut from it. Worked examples, never rules.